Firstly, you should know that I’m an unrepentant Fallout 3 fanboy. I love that game like nobody’s business; even scored 1000/1000 achievement points. I loved the way Bethesda treated the source material (Fallout and Fallout 2 for PC are the only must-plays) with respect, but at the same time explored it and took it to new heights, similar to the way in which Moore, et al., reimagined Battlestar Galactica on television, to great effect.
Secondly, for a variety of odd reasons, my personal life has led me of late to read some great apocalyptic fiction, post- and otherwise. The Road, by Cormac McCarthy, is an excellent and terribly bleak telling of a father trying to keep himself and his young son alive after the end of civilization in nuclear winter-like conditions. On the Beach, by Nevil Shute, is a marvelous depiction of the last people alive keeping their humanity intact as a deadly radioactive cloud drifts swiftly toward them.
Against that background, I was very favorably disposed to love Fallout 3’s first DLC package, Operation Anchorage. The sad part, however, is that it’s not nearly as good as the base game.
Part of that is by design. In Operation Anchorage you receive a distress call from some Brotherhood of Steel outcasts. You respond to the call and find this group fighting against a bunch of super mutants. You join the fray and help them reach their goal, a bunker where they’ve uncovered a locked storage vault that contains a lot of sweet pre-war tech. The catch is, it’s locked, and only you can unlock it by entering a virtual reality simulator and playing four quests set in the pre-war period.
You enter the virtual reality pod and become a U.S. Army soldier trying to turn back the Chinese invasion of Anchorage, Alaska. That’s right, at this point you’re playing a video game inside another video game, which is a little too meta for me. And because it’s a simulation, the designers have chosen to take away a lot of the free-range fun you’re used to having with Fallout 3. What’s left is sort of a poor-man’s first-person-shooter. You find yourself on a bunch of fairly linear maps facing waves of enemies with limited weapon choices and health and ammo stockpiles sprinkled like breadcrumbs through the level. But, Bethesda didn’t take away the VATS system, so you can still pause the game in the middle of a firefight to select which body part of what enemy you want to shoot.
There’s no looting of bodies, there’s no upgrading or repairing of equipment, there’s no levelling up. There is a little treasure hunt: if you find all 10 briefcases of enemy intel scattered throughout the maps, you will get a +1 to all your skills, but that’s it.
The FPS gameplay is serviceable in a Quake II sense, but it can’t hold a candle to Call of Duty, Gears of War or Halo.
In the final two missions you find yourself in command of a small squad of soldiers, and you get to choose which types of units to recruit on your squad, as well as your personal weapons load-out. Although it’s cool that you can pick a gung-ho Mr. Gutsy robot to fight alongside you, this isn’t Rainbow Six. The squad AI is very limited, and most of the time you’ll feel like you’re fighting solo anyway.
Bethesda, for some strange reason, has made the simple act of picking up ammo much more annoying than it should be. You have to be perfectly aligned with each individual microfusion cell or missile or whatever, and it’s much harder than in the base game, where you can just point to a shelf and pick up everything by tapping a button.
Total fanboys like me will enjoy the little bit of backstory and lore that the very thin story provides. One learns a little bit about the Chinese invasion of the U.S. that leads to the big nuclear apocalypse, and you learn where the Brotherhood of Steel armor comes from.
Once you complete the virtual reality missions, you get to keep the weapons and armor you find in the vault, all of which is previewed in the missions, but at the end of it you wind of asking yourself if the entire experience was worth the ten dollars or so you paid for it.
Smack verdict: PASS, unless you’re a fanboy.


